Monday, February 28, 2011

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noughts and crosses to produce culture in the digital age

How can produce culture and knowledge in the digital age? Here I echo a valuable document for prospective capacity, which seeks to answer these and other questions. The document , Sustainable Designs for Creativity, has was prepared by FCForum .

This manifesto aims giving ammunition to political actors to include the digital economy in their legislative agendas, provide conceptual tools male and female citizens to address the paradigm shift that affects the production of knowledge, creativity and culture, and finally create a global community based on common interest in free culture.

Education part of this framework essentially prospective in nature and because it is committed to building the culture. This manifesto is a framework to better understand education in the Network Society . Where is the renewal in a society and digital economy? To begin the transcripted co principles.
  1. Conversion of cultural industries is not only necessary but inevitable.
  2. has never been established nor has it circulated as much culture in the digital age. In this context, sharing proves to be essential for dissemination culture.
  3. Benefits lobbyists defend cultural industries are based on the artificial production of scarcity.
  4. is necessary to recognize the skills and contributions of all actors in the cultural field, not just the producer.
  5. The digital environment benefits both the creators and entrepreneurs and civil society. Desirable models make it easier for users, consumers and producers interact between them. The role of intermediaries has to be revised as the prism of an idea of \u200b\u200bcollaboration.
  6. Internet is an essential tool to establish contact between artists and the public. This is one reason why it is necessary to ensure free Internet access for all.
  7. Governments do not promote new forms of creation and dissemination of culture are generating losses for society and destroying its cultural diversity.
  8. As shown Software for Free, peer production and distribution is not inconsistent with the marketing strategies and retail distribution.

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